![]() Though even without a logo, even just having an interesting title is key enough. Even just some fancy font with effects can do the trick. It's definitely a good idea, much like a game's title-a logo is a nice way to draw attention to your game. In regards to your questions about how important is to have. Oh, and if you guys want to follow my progress you're more than welcome to check out my page at ! <3 ![]() I'm sorry if that was too many questions and/or the questions seem a bit broad - I'm really just looking for an all-around description of what you think makes a good game tbh haha and I really hope you guys want to help a brotha out! More specifically, how important is it to.Ģ) have amazing art for the characters/background?ģ) be part of an actual game-company (or, alternatively, start one yourself)?Ĥ) avoid clichés? (I'm personally really fond of clichés but it seems like everyone else hates them :'( )Īnd which is more important to you guys the art or the story? The character designs or the background art? The lore or the character interactions? Would you immediately dismiss a VN if it's set in a high school? Are you put off by weird-looking games (like hatoful boyfriend)? ![]() Hi everyone! I've been a long-time lurker on this forum (like, I've been here for years man), but this is my very first post so be nice to me hahahĪnyway, I've been working on a visual novel of my own for quite some time now, and that has honestly got me thinking about what people even want in a VN. ![]()
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